Game director Skull & Bones Ryan Barnard (Ryan Barnard) shared that Action does not put the plot at the forefront. Thanks to this, gamers will get the opportunity to forge their pirate history on their own.
"Skull & Bones – This is a game not based on the narrative ", – From the threshold declares Barnard. Part of the story is revealed through important NPCs and contracts with them. The team prescribed the ENT and the main plot, but does not focus on these aspects. "We want gamers to create their own stories and choose what pirate they would like to be", – the leader emphasizes.
Players are moving through the progress system, https://19richcasino.co.uk/ opening drawings of different types of ships, weapons and armor. Believe Barnard, All this will come in handy during the study of the world and battles with opponents.
The game director clarified that Skull & Bones – For the most part, the game about navigation, but there will also be classes on land. Among them are various avantists, fractions camps and hidden treasures.
In addition, the leader explained why Skull & Bones only PC and the last generation of consoles will visit. According to him, the project is going to support for a long time, so it makes sense to release it precisely on the current generation.
Vaudine Skull & Bones Slowly but surely approaching the release, which is scheduled for November 8. Platforms – PC (Epic Games Store, Ubisoft Store), PlayStation 5, Xbox Series, Stadia and Luna. The pirate long-building was transferred several times due to difficulties in the development and lack of accurate and single vision.
