For many years, pirate action Skull & Bones The wrestling of production workshops Ubisoft, but still will not find the way to release. The time has come for the next transfer-in its financial report, the company mentioned that the game will start during the financial year, which will begin on April 1, 2022.

There is no reason for panic, assures Ubisoft. Financial director Frederick Duga (Frédérick Duguet) said that the publishing house believes in the creative vision of the Singapore development team and gives green light to more and more ambitious ideas. According to Duuga, In the last 12 months, production is going well, but now the game looks like more than ever.

Recall, according to media reports, in 2019 the concept Skull & Bones She underwent serious changes-the project allegedly took to the side of the Game-Service with the Unified World, to which the community will influence the joint efforts.

As for the current financial year, to its end (that is, until April 2022) the publishing house plans to release the following news:

May 11, 2021 New presentation Electronic Arts is scheduled for July 22

May 11, 2021 May 20 will https://odibetscasino.co.uk/ show the Overwatch 2 PVP mode

Skull & Bones

The best comments

She seemed to be listed as multiplayer/cooperative from the announcement, but definitely not offline

Well, earlier they showed 4 assassin one to one, and the very first statements were only about the battles on the roots. Then they decided to add the hub of the city or the type, and it seems to me that the game has long been in the production hell, which no one knows about

Therefore, you need to look at what will come out in the end. Of course, Black Flag was cool, but I would like something like Corsarers.

Well, he will at least come out, and will not die from long -term construction.

Yes, there will be no skulls and bones, they went to souvenirs for tourists and guests.

Let’s look at gameplay trailers, it is not yet clear what kind of game they have, since the complete restructuring of the original concept.

Because initially it was planned as a session for 3-4 participants on each side, such as tanks or a wars with appropriate shop, t.to stupid sessions in trend where you can cut down a dough. Now what they decided to do is not clear. But the more the game will resemble AC4 and with hemplex, plot and mechanics – the better. But I personally skeptically belong to the release of the current trends, nothing good really happened.

Who would have thought that such a game would become a long -term construction.

Yes, it’s not at all clear what they took up for this game.I know that suitable sea games can be counted with one finger, but the genre or rather this topic, not to say that it is in good demand.And besides, these guys do not seem to understand at all what they want to blind in the end.

Apparently, the guys (the publisher, I think, to a greater extent) thought and decided:
“Oh, and let’s make an online Grindilka to pump it out as much as possible a denyak on the“ Time saving tokens ”, skin and battleships. Who the fuck needs an interesting offline game in 2021 (22 … year)? "

If I do not confuse, there was no strong emphasis on this, because as a rule in such Co-RO games there is always offline mode for salt workers. Immediately, the campaign, they are trying to make a shortcomer, otherwise why so long? Either everything was sad there from the very beginning, or almost everything is redone over. There is clearly a radical change in poles.