Observation is interesting at first. The feeling of isolation and crampedness in realistic rooms – here the authors carefully familiarized themselves with the real structure of the compartments of a real space station. We have to give them credit. The neatly starting plot from the perspective of the on-board AI, which helps the small staff in even entertaining routine tasks at first, gradually captivates and adds a feeling of slight fear to the pleasant anxiety of mystery. Here the authors add an interesting plot twist, after which the atmosphere of primordial human horror before the cosmic abyss shows itself in all its glory. The creators allow us to visit outside the station, which is a significant plus, as well as the unexpectedly high-quality models of the astronauts themselves, who have quite lively, interesting faces. Everything seemed fine. You become immersed in the plot and atmosphere in anticipation of some revelation. It was then that the first suspicions that the plot would turn out to be not original at all, but just another tracing-paper from bedraggled pseudo-scientific paintings, gained ground. And in fact it turns out that way. The authors do not deny us this. In an attempt to seem unusual, they fall into disappointing banality and derivativeness. Routine turns into that same routine. As a result, we get a pretty good beginning, but by the middle of the game you understand that the development of the plot does not promise anything good. Then everything slides into the abyss of mediocrity. The phrase “I understood everything” only emphasizes that the authors themselves did not understand a damn thing about what they had put together. And do they need it?? After all, you can always just remain silent with a significant look and let the players, they say, invent explanations for this event with a stupid storm and the like. And it should be noted that in some cases such a move helps a lot, because it forces a person to reason and develop. But this works provided that the author himself has invested something philosophical in this moment. Unfortunately this is not the case. The creators tried to cover up their reluctance or inability to think scientifically and fantasize with pseudo-symbolism and “Great Polygons” – which in themselves are a vivid symbol of angularity, primitive thought that does not want to develop itself – playing with us the same type of children’s riddles like “Simon”. As a result, we get a game with nice graphics but a completely pretentious and mediocre plot, disappointing with its wretchedness, of which there are a little more than enough. If you are a snob, then be sure to go through this game and puff out your cheeks with a meaningful look, like the authors of this “work” and ask, “Did you understand everything?”?"In general, these things happen very often. Personally, being a fan of space thrillers and horrors and, it should be noted, leaning more towards the latter, I have long noticed a most unpleasant phenomenon. All the few works of art – specifically games and movies – about space or in one way or another connected with them, in the overwhelming majority, although being a “minority” in the general mass – all of them, in their desire to be original, become extremely similar to each other and thereby turning their originality into stereotypes. In my understanding, this shows the limits of the ability to “comprehend” the human mind. As if breaking through with the help of the mere power of thought to the secrets of the universe and the objects inhabiting it, the author’s mind at some point – at the peak of its mental-creative process of comprehension – suddenly falls off this cliff and plunges into the abyss of banal ideas and simple forms. Basically, these are mediocre and so boring ideas of the micro and macro cosmos, as well as the simplest figures, which – as such authors claim – are a sign of intelligence. While the film “The Circle” (1998) and the works of Lovecraft at one time were a fresh breath of air and provided those steps of knowledge, relying on which creative and philosophical thought had to move further to complicate the structure, and possibly create something unusually new. However this does not happen. Your great and terrible Interstellar does not stand up to any criticism and only shows that very angularity of thought, perhaps pursuing a popularization character understandable to the masses. After all, it’s just business. For me, such works are associated with a technological android who goes into battle, armed with his ultimate and only superweapon – a wooden stick with a nail. The “twin paradox” and the disruption of the flow of time on different planets, which is based on this paradox, simply causes nervous laughter. And the theory itself, which proves the phenomenon of a difference in the flow of time depending on the number system, confirmed by experiment – yes, thereby with atmospheric detectors – is an extremely outrageous thing. After all, her objectivity has been questioned more than once. Time is not a river – you cannot redirect or change its course. Time is only added to the formulas for ease of calculation. For formulas to work and processes to take place. Everything in the world depends on time, but it cannot depend on anything. Only the brain’s perception of its flow can change. All this looks like self-indulgence, “What’s all this for??", you ask. And I will answer. All scientific research and theories are based on the possibility of refutation in the future. However, current authors who claim to be the creators of the “science fiction” genre, unfortunately, are in the overwhelming majority only mediocre “doers”. After all, they are more unwilling than unable to rely on what has already been said more than once before them, to move further towards knowledge and bringing something completely new into the world of science fiction and cosmic horror that we love so much. Always yours, Nabunaga Goda
Best comments
It’s simple. It’s a good start. Clings, pulls. Visions of a storm through a porthole. There was even a glitch where the storm was visible through the battened hatch. But then something Chick and everything went to waste. Was expecting something more. At least something more. But no, sameness and mediocrity.
But you haven’t passed it yet. So, if you pass by, you will tell me your opinion. How, what, how do you personally like the ending?. Interesting. The authors want to cram the inconceivable into the meaning that is on the nose. Some moments are almost far-fetched. That’s it. Like I said – pretentiousness.
Wow… It was difficult to https://quartzcasinocasino.co.uk/ read.
Your thoughts seem to be piled up and written in a wall of continuous text. I even got the feeling that you were in a hurry to write all this.
And I don’t understand what exactly pissed you off so much. The ubiquitous hexagon or theory that the game relied on in some plot twist (which I never got to)?
Difficult to understand. But I understand what you mean, friend
This is really a problem. Crisis of ideas. For me it’s like Nolan’s films, a lot of people see genius. And I see complete crap
Today I finished the observation and realized that she really upset me. The ending just sucks. And she also received a Bafta. Ppts
As a result, we get a game with nice graphics but a completely pretentious and mediocre plot, disappointing with its wretchedness, of which there are a little more than enough
Lord, I got to the point!
Okay, overall, you’re great. Pull yourself together, write a long Review, come up with an intriguing title.
But you understand that, even after my (+) here and in karma, very soon a crowd will swoop in and bury this post under minuses. They will fall for formatting, grammatical errors and other sins that will definitely be blamed on you.
