Updated 27 February at 11:40 pm Moscow time. Starbreeze reported that Skybound I filed a complaint about Overkill’s The Walking Dead In Steam. It is expected that in the near future the militant will be removed from the sale in the service Valve (At the time of writing, the game is still available). The publisher is negotiating with Skybound, to release the remaining additions of the second season for action.
Original news. It seems to be ordeal Overkill’s The Walking Dead approaching the end – the company Skybound Entertainment, founded by the creator of the "walking dead" Robert Kirkman (Robert Kirkman), announced the termination of the contract with Starbreeze.
“Today we are breaking the contract with Starbreeze Studios And we stop support Overkill’s The Walking Dead, – said in an official statement Skybound. – Our creators and their stories are an integral part Skybound, and since 2014 we have worked hard on the transfer of peace The Walking Dead In the format of a unique cooperative shooter. As part of cooperation with Starbreeze We did our best to solve many problems related to the game, but in the end Overkill’s The Walking Dead does not comply with either our standards or the level of quality promised to us. We bring our fans the deepest apologies and share their disappointment in the game. We firmly intend to provide our fans with the content of the highest quality and continue to look for other options for video games in intellectual property [The Walking Dead] "".
According to Variety, the militant will not reach the PlayStation 4 and Xbox One. The fate of the PC version is in question-now it is solved by Steam owners from the company Valve.
Recall that during the development The Walking Dead Its authors were persecuted by numerous difficulties – an unsuccessful change of engine, management mistakes, kranch and not only. About the troubles of the game and Starbreeze In general, we talked in detail in this note.
Exit Overkill’s The Walking Dead https://monkey88casino.co.uk/ on PC turned around by a failure. During the release period, the shooter brought about 3 creators to its creators.$ 7 million and did not live up to financial expectations Starbreeze. Critics and users met the game without enthusiasm – it has 51 points on Metacritic, 54 points for Opencritic and only 51 % of positive reviews in Steam.
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Overkill’s The Walking Dead
The best comments
I think the problem is still in positioning. They showed beautiful videos that played players attracted drama and story (especially about grandfather who sits in a car with a zombie and tells about the granddaughter). This is a cool move that reveals the character and shows part of his story. yes, now it would be to be leading to symbols – but it worked. People led. We were waiting for both history and drama, but instead only a cooperative with the classic bring/kill/beat off the waves. This is also not bad, but as said below, they could really go the other way.
I played a closed beta … and yes, the game has advantages. The atmosphere of hopelessness is perfectly conveyed. music, crowds of walking, from which to fight back in one is very difficult. The correct coordination of actions is really important here and the cooperative is needed here. But, as we all know, it did not help very much. Maybe a fairly high price played a role, which was also learned – they made an affordable stator pack. Non -working and non -conceived mechanics have completed their job. Thanks for such a detailed comment, it was interesting)
Expected. It seems to me that after RAID: World War II and Overkill’s The Walking Dead players will think several times before buying a new game from Starbreeze, this is also if the company is able to get out of financial problems. I would like to naively believe in the suitable Payday 3, but it doesn’t work.
For me, the very idea of a cooperative shooter in the world of TWD, well, so the idea is when there is the same L4D.
It would be better to make a competitive multiplayer where it would be possible to set zombies on opponents, put traps and try not to make noise so as not to set them on yourself – this would seem to me an original idea.
As a result of this situation, in the worst case, support for the game Overkill’s The Walking Dead (hereinafter referred to to OTWD) will be stopped, and in the best, they will simply finish the second season (t.e. They will support the game until June) and leave the game. And all this is very sad for me.To. Despite the shortcomings, I really love this game. This is a fairly original project that had great potential, but due to the actions of the publisher during the development, I got into creative hell (read about it separately) and the developers had to make a game from scratch a year before the release and on a new engine in which they do not understand anything. As a result, a bunch of mechanics who are either not completed (the merchant, the management of the base, Item LVL in the weapon, High Level Contnet) or do not work at all (mission to protect the base, helmet). And this is difficult to blame Overkill T.To. They did everything they could, so that the game would see the light in a playable state, for what I respect Overkill. And seeing now how Skybound gets rid of the game, I feel sad.To. The whole potential that is visible in the game will not be realized and the game will be thrown into the same garbage where the wonderful No More Room in Hell and Contagion are buried.
Thanks to Overkill for the work done on the game, for not throwing the most ideal project, but continued to finish it. Thanks to the OTWD fanbase for supporting the developers and helping them with advice to improve the game. Personal thanks to Elizabeth (community manager Overkill) for always optimistic and always answered questions regarding the game. However, if everything will be very bad and Steam will allow you to make a refund, I still return them to myself (GTFO and Deep Rock Galactic still need to buy (in the second, by the way, I advise everyone to play, an excellent coope game about which, unfortunately, he heard few people).
I see only 3 options for the events of a successful survival of Overkill: 1) continue to develop OTWD, but already under a different brand (t.e. get rid of TWD in the name and remove any mention of walking); 2) focus on Payday 3; 3) Remember that Starbreeze has RAID and begin to rethink it. Of course, I understand that this is too optimistic future for them, but someone should believe in, something good. In the meantime, that you can officially say that the game is dead. And Overkill can only say the following- "Good Night and Good Luck".
There is only one option here to survive, completely rename the Title (change the name, and remove any mention of walking, since this is all that connects the game with the Universe). And so, we will remember a good game. F
Rather, the curse of the walking games- all the large studios that made this universe end poorly, and overturned this is the 3rd studio that is on the verge of closing because of this universe. I generally think that they should not call the game The Walking Dead, it could be called something else and it would solve most of the problems.To. They can examine with their IP as they want, and with walking, they were clamped in certain framework (for example, they cannot have a large number of diverse types of zombies.To. In the comic book universe, they are not to say that there are many).
Well, no More Room in Hell and Contagion, they showed well what OWD could be, by the way No More Room in Hell 2 in development for several years.
